![]() ![]() Inscryption is currently available on PC.The first thing you'll notice in battle is that you're now working with five lanes instead of four. With these tips and more than a little tenacity, players should triumph over Act One in no time. In the final phase of the fight, Leshy summons the moon, a massive card with 40 Health and Omni Strike, forcing the player to do as much damage to it as fast as possible in order to win. Leshy uses the special powers of all three previous bosses, so the player can use the same strategies that worked against those bosses against Leshy. The Trapper's Leaping Trap turns the player's creatures into pelts, which can be traded for the Trapper's own creatures during the second phase of the fight. Using Airborne creatures can avoid hitting Bait Buckets and turning them into Great Whites. The Angler always tries to steal the player's newest card, so better creatures can be protected by playing expendable Squirrels. Minimizing the number of creatures the player has on the board when the Prospector's first candle is extinguished matters too, since the Prospector will turn all those that remain to Gold Nuggets. The Prospector's Pack Mule carries a number of helpful cards that will be passed to the player when the Pack Mule is destroyed, making that a top priority. Learning the quirks of each and optimal counter-strategies can take multiple runs, but here are some quick tips to make the struggle a little easier. Every action must be taken in the name of striking down the bosses, one after another. The most important point to remember is that it's not enough to thoughtlessly meander through the map without giving any thought to the boss until the battle begins. Each boss brings unique mechanics to the table, challenging the player in new ways, and in each of these battles the player only has a single lit candle keeping them alive. What happens if the entire deck revolves around Bifurcated and Trifurcated Strike? What happens if players only use cards with bone costs? Try and see.īetween the player and the conclusion of Act 1 stand four bosses: the Prospector, the Angler, the Trapper, and Leshy himself. Try a minion deck that emphasizes the swarming capabilities of Bees or Rabbits, using Sigils like Fecundity and Unkillable to grow exponentially in number. ![]() Experiment with a champion deck, buffing a single creature through repeated sacrifices, boosting its Power and Health, and granting it an overpowered combination of Sigils. Build a deck containing creatures of every Tribe, ignoring totems altogether. Build a two-Tribe deck, using one group of creatures to make up for the weaknesses of the other. RELATED: Magic The Gathering Arena: Things You Need To Do In The First Hours Of The Gameīuild a deck using a single Tribe, using the strength of the perfect totem Sigil to bust through every obstacle. There's no way of knowing what will work until it's attempted. The best advice is therefore to experiment with as many different combinations as possible. Early on, it's impossible to know what combinations will produce the best results. One of the best things about the game is the wealth of strategic and tactical decisions that there are when it comes to building a deck. In Inscryption, losing is just another opportunity to learn. If the player gets their hands on a couple of Wolves and a Canine totem early in the run when they don't have a single Insect, for example, it's more efficient to work with the available resources than waste time chasing an Insect deck that might never come to fruition. It is almost always a better idea to adapt one's strategy based on what the game's random offerings provide than it is to go out of one's way in pursuit of a certain build. Whether creatures, items, or boons, it's always uncertain what cards the player will get and how late into the run they might appear. RELATED: Hearthstone: The Best Duel Decks Whether one is fond of the Insect Tribe, cards with the Airborne Sigil, or elusive rares like Ouroboros, it's all too easy to develop tunnel vision with one's deckbuilding. As a result, many players try to commit themselves to a single strategy, bringing it to run after run, regardless of what the game's RNG throws at them. As these unsuccessful runs accumulate, the player gets a better sense of the game, its interlocking mechanics, and its strategies. Most players will have a number of failed runs before finally beating Act 1. ![]()
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